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Computing at Our Lady's

Take a look below to see what the children have be learning in computing so far this year or click the links to find out about:

Our Computing Curriculum           Ways to Help at Home           Purple Mash           Children's Computing Work 2018/19

                                   Children's Online Safety Zone               Online Safety Information for Parents

Autumn Term 1 2020

Be Internet Legends Live Virtual Assembly 

Year 1 - 6 had a great time with the Be Internet Legends Team during a live virtual assessmbly! 

Spring Term 1 2020

Spreadsheets and PSHE

Year 5 have been learning about the importance of budgeting money. They made a budgeting spreadsheet for their character and created formulas to find the total of income and expenditure.

Spreadsheets and Maths

Year 3 have been using spreadsheets to explore 'greater than', 'equal to' and 'less than'. 

Safer Internet Day

Reception followed the adventures of Smartie the Penguin as he learnt how to stay safe online. They learnt Smartie's online safety song and made Smartie the Penguin masks.

Touch Typing

Year 3 have been using coloured sticky dots to help them to learn how to use the correct fingers for each key when they type. 

Spreadsheets and Maths

Year 6 have been using a spreadsheet to investigate the probability of the results of throwing a dice. 



Year 2 have been experimenting with programming sprites to move and speak when they are clicked.

Cross Curricular Link - Geography

Year 5 used Shadow Puppet Edu and their geographical knowledge of North America to produce their own tourism advert.

Cross Curricular Link - English 

Year 5 brought their written dialogue to life!

Autumn Term 2 2019

Online Safety - Be Internet Legends!

This half term Key Stage 2 children have been introduced to our new Online Safety Scheme of Work 'Be Internet Legends!' 

Image result for be internet legends

Online Safety - Alert - Check It's for Real

Here Year 6 are putting their knowledge of how to check it's for real to the test by playing on Interland. In the Reality River game the children have to get to the other side of the the river that flows with fact and fiction. To avoid the Phishers and stay dry they must show they understand how to check what is real and what is not as well as what to do if something is fake by answering the questions.

Cross Curricular Link - Science

Year 5 made video clips to explain their knowledge of the Phases of the Moon to others.

Online Safety - Sharp - Think Before You Share


Online Safety Club 

The online safety club have been creating their own videos to remind others how to check if things are real or fake.

Autumn Term 1 2019


Year 3 started their coding topic by recaping the coding specific vocbulary they need to understand to when they are creating their own programme.  



Year 6 have learnt how to create and 'call' a 'function' (a block of code that can be accessed when needed, so the same block of code does not need to be repeatedly rewritten).

Here, Harlie created a 'function' that included a 'repeat' code to get the turtle to move in a square. She then created a code that when the 'Square' button is clicked the pen is put down and the 'function' is called to get the turtle to draw a square on the screen. Click in the 'square' button to watch her code in action.


Year 2 have been using code to deliver the shoppping. Well done everyone! 

Cross Curricular Link - Science Week

During Science Week, all pupils got the chance to use QR Codes to find out more information about the materials they found on their 'Materials Treasure Hunt'.  

Online Safety Club

Be Internet Legends - Be Sharp!

The Online Safety Club have recorded a podcast explaining what you need to do to be an Internet Legend. They also talked in detail about how to Be Sharp! By thinking before you share. Clikc on the link above to listen to their advice.


In Year 5's coding topic they are creating real-life simulation games. Here, Tudor is in the middle of creating a football game. He has completed the challenge of coding the football to move at the speed and the angle of the swipe action the player makes and is moving on to coding the ball to return to its starting position if it hits the purple wall.

Exploring Our Seesaw App

Year 1 have been learning how to log on to our Seesaw Digital Learning Journal by scanning the class QR code, how to add posts including photographs, videos and drawings to their own Journal and how to use the mark marking tools. Great computational tinkering everyone!


Cross Curricular Link - Science

Year 3 have been using their knowledge of how to use a search engine to find out information about nocturnal animals. 

Cross Curricular Link - French

Year 3 used the iPads to take photographs of their conversations. They then used the app Shadow Puppet Edu to record their conversations to their photographs. This allowed the children to present their understanding and speaking skills of French greetings in a creative way.

Online Safety Club


The children in Online Safety Club used the app ChatterPix Kids to help share or Be Internet Legends online safety message.

Be SHARP!  Think before you share!


Cross Curricular Link - Reading

Year 1 have used the seesaw app to film each other reading. This has not only giving them more practise at filming videos and using Seesaw but has also given them a reason for reading. Super reading Jasmine and your partner did a great job filming too!

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