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Computing Curriculum

Read below to find out about Our Lady's Computing Curriculum or click the links to see:

Children's Work                         Ways to Help at Home                       Purple Mash

There are 3 main aspects to the Computing Curriculum:

Computer Science, Information Technology and Digital Literacy.

So what does it all mean?

Computer Science covers a range of topics such as, how computer networks work, algorithms, sequences, selection and variables. It incorparates techniques and methods for solving problems and advancing knowledge. Children are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming.

Information Technology involves the creation, organisation and manipulation of digital content, this could be interpreted as many things from audio to images to film and beyond. Children are also taught how to use search technologies effectively and how to analyse, present and evaluate data.

Digital Literacy enables children to use, and express themselves and develop their ideas through, information and communication technology. It also helps children to become good 'digital citizens' - often referred to as ‘online safety’. This ensures children know how to use technology safely, respectfully and responsibly. 

Subject Content


Key Stage 1

Key Stage 2

Computer Science

  • Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions.
  • Create and debug simple programs.
  • Use logical reasoning to predict the behaviour of simple programs.
  • Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
  • Use sequence, selection, and repetition in programs; work with variables and various forms of input and output.
  • Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.
  • Understand computer networks including the internet; how they can provide multiple services, such as the World Wide Web.
  • Appreciate how [search] results are selected and ranked

Information Technology

  • Use technology purposefully to create, organise, store, manipulate and retrieve digital content.
  • Use search technologies effectively.
  • Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information.

Digital Literacy

  • Recognise common uses of information technology beyond school.
  • Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.
  • Understand the opportunities [networks] offer for communication and collaboration.
  • Be discerning in evaluating digital content.
  • Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

Computing in the Early Years Foundation Stage

In Nursery and Reception, children are given the opportunity to explore a range of technology through child initiated play and direct teaching time.

Early Learning Goals linked to Computing

ELG 15 Technology: children recognise that a range of technology is used in places such as homes and schools. They select and use technology for particular purposes.

ELG 17 Being imaginative: children use what they have learnt about media and materials in original ways, thinking about uses and purposes. They represent their own ideas, thoughts and feelings through design and technology, art, music, dance, role-play and stories.

Computing Scheme of Work

In Years 1 to 6 we use the Purple Mash Scheme of Work to ensure good coverage of the computing curriculum, although at times other schemes maybe used along side this to allow children to use a varied range of technology. Reception will be dipping in and out of the Purple Mash scheme of work depending on what they are currently covering in their child-led curriculum.

Computing Yearly Overview Y1-Y6


E-safety Policy (awaiting ratification from governing body)

Computing Policy (awaiting ratification from governing body)


To fulfil the GDPR regulations, we are required to ask parental permission before storing data about our pupils. We use a wide variety of software that require us to store pupils’ usernames and their work. Children’s work created with these tools are completely private and will not be shared beyond the programme unless parents have given permission with the photograph permission agreement.

Details of software that require children's personal details:

Software Information shared by school Other data held on the programme
OTrack by Optimum - Assessment Tool (software only for teaching staff use) Child’s full name, date of birth, unique pupil number, gender, year group Child’s assessment data for every subject added by staff.
Purple Mash by 2simple - Educational website used to support computing curriculum and cross curricular links. Child’s full name and year group Any work produced by the child on the programme.
2Build a profile by 2simple - Evidence collecting and assessment tool.  Child’s full name, date of birth, unique pupil number, gender, year group Observations and assessments added by staff.
Google Suite - docs, sheets, slides, classroom. Allows children to work on Chromebook laptops Child’s full name and Intake year Any work produced by the child in the suite.
Class Dojo - behaviour management website  Child’s first name and year group  Points collected or deducted by child.
Seesaw - Evidence collecting tool that allows parents to privately view their child’s work. Child’s first name and year group  Any work produced or posted by the child on the programme.
Teach my Monster to Read - games aimed at improving reading. Child’s first name and year group  Scores and levels the child achieves on the games.
TT Rock Star - games and competitions aimed at improving times table recall.  Child’s full name (only teachers can see child's full name, all others users can only see the child's made up username) and year group  Scores and levels the child achieves on the games.
Prodigy- games and competitions aimed at improving Mathematical problem solving and reasoning. Child’s full name (only teachers can see child's full name, all others users can only see the child's made up username) and year group Scores and levels the child achieves on the games.
Kodable - games and competitions aimed at improving coding skills.  Child’s first name and year group Scores and levels the child achieves on the games.


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